
Every one of my clients is geographically distributed, function as cross disciplinary teams and rarely have formal processes that are designed to the last dot. Over 70% of users who use my software access them over mobile, communicate over IM or video and take decisions on e-mail. My challenge is to enable this loosely-coupled yet highly productive reality of how we work through technology.
By leveraging real time, feedback driven enterprise 2.0 systems, massively multiplayer organizations save over 3 minutes per approval cycle and over the course of a quarter, save 4% of their operations costs. That’s the true payback of collaboration, modeled around massively multiplayer organizations.
We help distributed teams collaborate as a massively multiplayer organization. We have helped midsize and enterprise businesses implement collaboration platforms globally. We also work with ISVs who are building the next generation social platforms to power the massively multiplayer future of our workplaces: